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Photoshop: Bringing balance to a texture

Often when working with say, tiling textures, you find a source file which on one hand has great detail - but on the other hand has flawed highlights and shadows. This tutorial will show you how you...

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Photoshop: AO and normal maps from a height map

In this tutorial I will show you how to use Photoshop to create an ambient occlusion (AO) map and a normal map from a height map. No third party software is needed, just a simple plugin. Knowing this...

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Photoshop: Combining normal maps

In this tutorial I will show you two methods in photoshop for merging together two normal maps into one. The first one - the lazy method - is the most famous one, but sadly also quite bad because it...

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Maya: Texel Density (TD) tutorial

In this tutorial I'll go through the concept of texel density (TD) and also show you how to use my texel density MEL-script for Maya (available for download). The script rescales all the UV-shells of a...

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